The Turn Inward
When nothing requires you to act, the only reasons left to act are the ones that arise within you. AI will soon create that condition for most of humanity, and most of humanity has never practiced for it.
1. From extrinsic to intrinsic
A job is an external structure. Within it, an employer sets the hours, assigns the problems, supplies the colleagues, and names the role. The employer also supplies two things that most people never notice receiving: a reason to act, in the form of pay, and a reason to feel worthy, in the form of approval. A person inside that structure never has to generate either one.
Retirees are the existing case of what happens when the structure disappears. Some retire and become more alive than they have ever been. Others decline within a few years. On average, retirement worsens both physical and mental health, and the decline in physical activity and social contact accounts for much of the harm.[1] The difference is not the pension. It is whether they found reasons to act and reasons to feel worthy that do not depend on an employer.
AI will make that transition nearly universal, at every age. Billions of people who have lived on extrinsic motivation and external validation will need intrinsic motivation and internal validation instead. Neither can be supplied from outside. Each has to be developed from within, and the development is a spiritual path, though few of the people on it will call it that.
2. Worth
Most people who have built a career believe, at some level, that their worth is what they produce. The belief is reasonable. In a market, people are paid for output, and for most of history, output was how a person secured a place among other people. But followed to its conclusion, the belief becomes absurd.
Worth that equals output approaches zero. If a person’s worth is their output, then a machine that outproduces them is worth more than they are, and as machines improve, every person’s worth falls toward nothing. Almost no one accepts that conclusion about the people they love. A newborn produces nothing. Neither does a parent with dementia, or a friend in the last month of an illness. No one who loves them considers them worthless. If the people you love keep their worth without producing anything, then worth was never made of output.
Price is not value. A market price reflects scarcity. Air has no price, and without it you would die in minutes. As AI makes cognitive work abundant, the price of that work will fall toward zero. The falling price indicates what your labor will cost. It indicates nothing about what you are worth.
Contingent worth is a handicap. A person whose worth depends on every result cannot afford to fail, so they avoid risk, hide mistakes, and exhaust themselves defending their position. A person whose worth is secure can attempt hard things, admit errors, and learn quickly. Secure worth is not complacency. It is the condition for the risks that good work requires. The distinction is between worth, which no result can change, and contribution, which a person chooses.
No one ever got their worth from a job. A job was evidence of a worth people already had, and many people learned to mistake the evidence for the worth. When the job ends and the evidence disappears, those people conclude that they no longer matter. They are wrong, and some of them decline and die believing that they are worthless.
Every artist who is distraught that an AI can produce in seconds what took years to learn now faces a question: did I make art because I enjoyed making art, or because I took other people’s admiration as proof of my worth? Rewards from outside an activity gradually replace the reasons inside it. If you made art for applause, then the applause is what you lost to AI. The art is still yours to make.
Arguments can weaken a belief, but they cannot replace experience. My own view is that consciousness is primary, and that every person’s worth comes from what they are rather than from what they do. You don’t have to take my word for it, and you shouldn’t. Treat it as a hypothesis and test it with the practices in the next section.
The view is old. In Mahayana Buddhism, every being already has buddha-nature, the capacity for awakening, before doing anything to deserve it.[2] In Vedanta, the self at the core of every person, atman, is identical with brahman, the ground of all being.[3] In neither tradition does worth depend on output.
3. The path inward
3.1 Four domains of development
In Ken Wilber’s Integral Theory, a person develops in four domains: waking up, cleaning up, growing up, and showing up.[4] The four domains can be arranged on two axes. One axis separates the interior of a person, their experience, from the exterior, their behavior in the world. The other separates increasing, which develops a new capacity, from integrating, which makes what is already there whole.
Waking up increases awareness. The practices of waking up are meditation, contemplation, self-inquiry, and pratyahara: drawing the senses back from their objects so that attention goes where the person decides, rather than to whatever stimulus is strongest (section 6.1).[5]
Waking up is where the hypothesis in section 2 can be tested. In waking up, a person can come to know directly, rather than believe, that their worth is given. People who reach that knowing report a depth of meaning and love that they value above any reward they ever earned, and above any possession. Nothing for sale compares with it.
Most people assume that the interior is small and the exterior is vast. The opposite is true. There is more to discover inward than outward, and very few people ever look far enough to find out.
Cleaning up integrates the shadow: the parts of a person that they have disowned. The practices of cleaning up are forms of inner work, such as parts work, shadow work, memory reconsolidation, metta, and forgiveness. A person can do this work alone, with an AI to guide them, or with a skilled practitioner, if they can find a good one.
Three objections are common whenever inner work is mentioned, and each has a short answer:
- “Why would I need it?” Because external validation is usually a strategy that a child adopted when approval seemed to depend on performance. In the largest early study of adverse childhood experiences, about two-thirds of adults reported at least one.[6] Almost everyone has some version of that strategy, and the strategy persists after the job ends.
- “I’ve already healed.” With each increase in awareness, a person can see material that was hidden before. Inner work has stages, not a finish line.
- “Why dwell on the past?” Inner work is not dwelling on the past. It changes how past experience affects the present. In memory reconsolidation, for example, an emotional learning becomes revisable at the moment it is recalled, and a contradicting experience at that moment can change it permanently.[7]
Growing up increases competence: agency, skill, and responsibility for the effects of one’s actions. The practices of growing up are deliberate training, routines that a person sets for themselves, and asking for feedback that reveals one’s limits.
Growing up also has stages. The developmental psychologist Robert Kegan described a progression in how adults make meaning. With a socialized mind, a person takes their values and their sense of self from the expectations of the people and institutions around them. With a self-authoring mind, a person generates their own values and judges other people’s expectations against those values. With a self-transforming mind, a person can hold several value systems at once and revise their own. By Kegan’s estimates, most adults have not fully reached the self-authoring stage.[8]
With a job, a person can live with a socialized mind, because the employer supplies the goals, the standards, and the verdict on performance. After work, no one supplies them, and the transition requires a self-authoring mind. A person growing up after work has to set goals they care about, find people whose standards exceed their own, ask for honest feedback, and take responsibility for results that no one else will check. Growing up also includes the capacities that make a person valuable to a group: teaching, organizing, hosting, communicating, and resolving conflict.
Showing up integrates a person into action with others through commitment. The practice of showing up is karma yoga, which the Bhagavad Gita describes as acting fully while renouncing any claim on the fruits of the action.[9] For most of history, karma yoga was an advanced teaching, because people had to work for the fruits. Post-work, karma yoga becomes the ordinary condition: when no one needs your output, the only reason to act is the action itself.
The tradition has a word for action of that kind: lila, the play of consciousness. In this view, the cosmos exists not because consciousness needs anything, but because consciousness creates out of fullness. A person who acts from fullness rather than need participates in that play.
3.2 Two half-developed populations
Most people have developed one half of the grid, and each half, developed alone, fails in two characteristic ways.
People who succeeded in market economies tend to develop the exterior half, often because survival required it. They built competence, kept their commitments, and rarely had a reason to look inward. Exterior development without interior development usually takes one of two forms.
The first is identity fused with performance. The person’s sense of worth rises and falls with their last result. Rest feels like failure, and they cannot stop working even when they want to. When the job ends, nothing remains of who they thought they were.
The second is instrumentalizing everything. Relationships become networking, the body becomes a machine to optimize, and even meditation becomes a productivity technique. Feelings that interfere with performance get suppressed, until the suppression produces illness, addiction, or collapse.
Spiritual communities tend to develop the interior half. Their members meditate and do inner work, and many of them neglect competence and commitment. Interior development without exterior development also takes two forms.
The first is neglect of the body and its world. As inner experience becomes vivid, money, maintenance, food, and sleep can start to feel like distractions. Many material demands are artificial, such as manufactured scarcity and zero-sum competition, and seeing through them is part of waking up. But consciousness takes physical form to experience limitation and contingency, and a person who neglects the body has refused the experience they came for.
The second is withdrawal from other people. A sensitive person experiences less aware people as loud, and the impulse to withdraw from them is understandable. The better response is to increase one’s capacity until one can stay sensitive among them. A person with that capacity helps others become more aware simply by being present with them.
Each population has what the other lacks. Achievers have the competence and commitment that seekers need to bring insight into the world. Seekers have the awareness and inner work that achievers need to live without a job. The post-work transition requires both halves from everyone, and it is hardest on achievers, because without a job, the structure that exterior development depends on is gone.
3.3 An invisible revolution
The turn inward is a spiritual path, and spiritual awakening is one domain of that path. A spiritual awakening on a scale humanity has never seen is coming, and from the outside it will not look spiritual. It will look like people taking up pottery, training for mountain races, raising gardens, singing in choirs, and forgiving their parents. The awakening will happen in how those people answer the question of why they matter.
4. The needs
4.1 What a person needs
Beyond worth, a fulfilled life needs seven things. Four concern the person’s own life, and three concern their contact with other people.
| Need | What it is | What its lack feels like |
|---|---|---|
| Meaning | Actions aligned with one’s values | Drift, and the question “What’s the point?” |
| Identity | A sense of who one is that persists through change | Not knowing who you are without a title |
| Rhythm | Regular, structured activity through the day, the week, and the year | Days that blur together |
| Challenge | Difficulty at the edge of one’s ability | Boredom and restlessness |
| Community | Regular presence with other people | Loneliness |
| Shared goals | Goals pursued together with other people | Having no one to work alongside |
| Recognition | Being seen by another consciousness as one is | Feeling invisible |
Jobs met several of these needs at once, as side effects, for people who never chose them. After work, each need requires a deliberate source.
Recognition needs a precise definition. Recognition in the workplace usually meant ranking: who is better, who gets promoted. The recognition a person needs is witness: one consciousness seeing another as it is. Ranking divides people into winners and losers. Witness can include everyone. The Zulu greeting sawubona is usually translated as “I see you,” and the reply, ngikhona, as “I am here”: a greeting that is itself an act of witness.
4.2 Where each need is met
Each need can be met at three scales: within a person, through practice; within a group, through shared forms; and across a civilization, through its culture and institutions. A life is most stable when every need has a source at all three.
| Need | Person: practice | Group: shared activity | Civilization: institution |
|---|---|---|---|
| Meaning | Svadhyaya, self-study and contemplation | Study circles, satsang | Living wisdom traditions |
| Identity | Svadharma, discerning and following your own path | Initiation into a craft, lineage, or guild that gives members names and roles | Honored roles besides occupation, such as elder or steward |
| Rhythm | Dinacharya, a daily routine | Weekly meetings, classes, and training sessions | Shared calendars, days of rest, seasonal festivals |
| Challenge | Tapas, chosen difficulty | Competitions, expeditions, apprenticeships | Rites of passage and public ordeals, such as marathons |
| Community | Seva, service to others | Family meals, club meetings, congregational gatherings | Public spaces where strangers meet: parks, libraries, squares |
| Shared goals | Karma yoga, action without claim on its fruits | Collaborative projects, such as a community garden | Civic projects, such as exploring space or restoring ecosystems |
| Recognition | Sakshi bhava, witnessing yourself and others without judgment | Exhibitions, performances, ceremonies that mark progress | Public ceremonies and honors |
The needs and the four domains are independent: a person can work on any need in any domain. Community, for example, requires waking up to the presence of other people, cleaning up old resentments toward them, growing up into the skills of hosting and organizing, and showing up for them when it costs something.
4.3 Chosen challenge
Employers assign problems. A free person chooses problems. The philosopher Bernard Suits defined playing a game as “the voluntary attempt to overcome unnecessary obstacles,” and argued that in a world where every necessary problem was solved, games would be the main human activity.[10] That world is near. Every worthwhile challenge in it will be chosen.
Unnecessary does not mean meaningless. A forced march and a mountain race can cover the same ground at the same pace, and they are opposite experiences. The difference is consent. Suffering a person chooses becomes a source of meaning, and the same suffering imposed becomes a source of resentment. The yogic name for chosen difficulty is tapas, literally “heat”: effort taken on deliberately because it transforms the person who undertakes it. For most of history, tapas was an ascetic specialty. After work, it becomes the ordinary way to grow.
A good chosen challenge has five properties:
- It is at the edge of your ability, hard enough to require everything you have and possible enough to complete.
- It involves reality: the physical world, other people, or consequences that matter outside the challenge itself.
- It has a clear test: a summit, a performance, a finished object, a date.
- It has witnesses who know what it cost you.
- It is one step in a sequence: each completed challenge makes a harder one possible.
Challenges come in every domain. Some are of the body: an ultramarathon, a climb, a long fast. Some are of craft: an instrument, a piece of furniture, a meal cooked for fifty people. Some are of the mind: a proof, a language, a field learned from first principles. Some are contemplative: a ten-day silent retreat, a month without screens. Some are social: founding a group, teaching a class, hosting a festival.
Teachers, coaches, and tools can make a challenge more accessible. But anything that completes the challenge for you makes it pointless, like driving a car up the course of a mountain race. You arrive, and nothing in you has changed.
4.4 Rites of passage
A rite of passage marks the end of one identity and the beginning of the next, in front of witnesses, through a chosen ordeal. The anthropologist Arnold van Gennep showed in 1909 that rites of passage across cultures share three phases: separation from the old role, a liminal period between roles, and incorporation into the new role by the community.[11]
Most modern societies keep only faint versions of these rites: graduations, weddings, and retirement parties. The cognitive scientist John Vervaeke describes a meaning crisis in modern societies, and traces it in part to the loss of the shared practices through which people once cultivated wisdom and passed through transformation.[12] Rites of passage were among the most important of those practices. Where a culture has no rites, people invent their own, and the invented ones are often dangerous: hazing, reckless risk, and initiation into gangs.
Retirement is the clearest example of a transition without a rite. A person’s entire role in the world changes, and the only ceremony is an office party. In the post-work transition, billions of people will enter a liminal period at once, with no structure for passing through it.
The same fact is an opportunity. The anthropologist Victor Turner observed that people who pass through a liminal period together form an intense bond of equality, which he called communitas.[13] A generation that leaves work together could form that bond on a larger scale than any rite in history.
A post-work rite would follow the same three phases:
- Separation: a ceremony, witnessed by the person’s community, that marks the end of the working identity.
- Transition: a period set apart, such as a pilgrimage, a retreat, or a demanding chosen challenge, in which the person confronts the question of who they are without the role.
- Incorporation: a return in which the community recognizes the person’s new role: mentor, maker, steward, elder.
Groups that help people leave work will need to design these rites. The ones that do will become the institutions people remember.
5. Flow
5.1 What flow is
Flow is the state in which a person and their activity merge. Attention narrows to the task, the sense of time changes, and the sense of a separate doer fades. It is the closest most people come to meditation in daily life.
Flow is valuable for three reasons. It is intrinsically rewarding, so a person in flow is motivated without being paid. Flow also develops skill, because staying in flow requires the challenge to rise as skill rises. And in the moment when self-consciousness fades, a person gets a glimpse of awareness without the usual sense of a separate self.
Flow emerges when an activity has four properties:[14]
- Clear rules: the person knows what moves are possible.
- Clear goals: the person knows what success looks like.
- Immediate feedback: the person knows, moment to moment, whether they are succeeding.
- Matched challenge: the difficulty of the activity matches the person’s skill, so that it is neither boring nor overwhelming.
Games are engineered to have all four, which is why games produce flow so reliably. Most of daily life has none of them, which is why so much of daily life feels flat. A person who wants more flow does not need more games. They need to build the four properties into the activities that matter to them: a practice with explicit rules, a goal for each session, a teacher or a measurement as a source of feedback, and a difficulty that rises with their skill.
5.2 Positive and negative flow
Flow comes in two kinds, and both feel the same in the moment. The difference appears over months and years.
Positive flow leaves a person more capable and more alive than before. Its activities build skill, deepen relationships, strengthen the body, and keep the senses sensitive to ordinary pleasures.
Negative flow leaves a person less capable than before. Its activities produce intense reward without building anything, and repeated intense reward reduces sensitivity to every ordinary reward. Afterward, the rest of life feels flat, so the person returns.
The eighteenth chapter of the Bhagavad Gita states this distinction. In the Gita, a happiness that is bitter at first and sweet in the end is sattvic, and a happiness born of the senses that is sweet at first and bitter in the end is rajasic. A third kind, tamasic, arises from sleep, sloth, and negligence, and is a delusion from beginning to end.[9] Endless gaming is rajas that decays into tamas, with good graphics.
The test for any activity is the trajectory, not the moment: after a year of doing this, will I be more alive or less?
6. Thriving at three scales
The supports and traps of a post-work life exist at the same three scales as the needs. At the scale of the person, the supports and traps are habits and capacities; at the scale of the group, relationships and groups; at the scale of the civilization, cultures, policies, and institutions. The supports are as real as the traps, and they are growing too.
| Scale | Supports | Traps |
|---|---|---|
| Person | A daily rhythm; pratyahara; activities that produce positive flow | Endless hyper-personalized entertainment; comparison with machines; worth that depends on usefulness; isolated creation; spiritual bypassing |
| Group | Families, biological or chosen; groups that meet regularly and deeply; satsang; mentorships; companions, human or AI, that give honest feedback | Sycophantic companions; shallow groups; groups organized around ranking |
| Civilization | A culture of given worth; regulation of affordances; education for independent thought; public places for practice; civic projects | A culture of extrinsic worth; unregulated recommendation algorithms; institutions that lag behind technology |
6.1 The person
What thriving looks like. A person who thrives after work has a day with a shape that they chose. A morning practice for the interior: meditation, contemplation, or inner work. Something for the body: training, walking, or tending a garden. A block of focused time on a chosen challenge. Time with other people. Real rest. In monastic traditions, such a chosen structure is a rule of life. Nothing about this day is imposed, and that is what makes it difficult. Every part of it depends on the person’s own decision to begin.
Pratyahara. The capacity that most protects a person from the traps below is pratyahara, the fifth of Patanjali’s eight limbs of yoga. It is the withdrawal of the senses from their objects. In the Bhagavad Gita, a person who has mastered it is like a tortoise drawing its limbs into its shell.[9] In Patanjali’s sequence, it is the transition from the outer practices, which concern conduct, posture, and breath, to the inner practices, which concern concentration and meditation.[5]
Pratyahara is not the rejection of sensation. It is the capacity to choose which sensations to follow. A person with that capacity enjoys a meal more than a person without it, because they are present for the meal rather than half-watching a screen.
The capacity matters more now than at any point in history. Attention goes to whatever is most salient, and engineered products are designed to be the most salient thing in the room. A person without pratyahara gives their attention to whoever designs best.
Pratyahara can be trained like any other capacity:
- Watch the urge. When the impulse to check a device arises, notice the impulse, locate the sensation in the body, and wait until the impulse passes before deciding what to do.
- Fast from input. Set regular periods without screens, music, or other stimulation: an evening, then a day each week, then a silent retreat.
- Use one input at a time. Eat without a screen. Walk without headphones. Read without a second tab.
- Practice with the eyes closed. In meditation and yoga nidra, a person withdraws attention from external input entirely, and these practices are the classical training for pratyahara.
- Design the environment. Make sources of negative flow hard to reach and sources of positive flow easy to reach.
After a few weeks of reduced stimulation, a person becomes sensitive again. Food tastes stronger, conversations become absorbing, and silence feels full rather than empty.
AI can extend pratyahara. Personal AI agents will read a person’s social media on the person’s behalf, filter out content engineered to capture attention, and deliver a daily summary built from a model of the person’s interests and values. That is pratyahara as a service. But every person is sovereign over their own attention, and many people will choose the feed instead. Personal tools protect the people who were already inclined to protect themselves. Everyone else lives by the defaults that their communities, companies, and governments set.
The traps. The traps are getting stronger, for a first-principles reason: the more easily you can do anything you imagine, the harder it becomes to direct your attention toward what fulfills you.
Within months of the latest coding agents, people were decompiling video games, combining pieces of several games into hybrids, adding multiplayer, and running the results in a web browser. Huge numbers of people have started building games, and many of them had wanted to design games all their lives. Much of that is good. But a video game is a self-contained world designed to supply the four properties of flow, and it rarely connects the player to the physical world or to a community beyond casual competition. When anyone can generate an unlimited supply of games tuned to their own preferences, the amount of reward available to a person has no ceiling. Wireheading no longer requires electrodes.
Every trap is also a new external structure that can replace the job. A feed is a structure built by someone else, toward an objective that is not yours. People who lose the structure of a job often move straight into the structure of a feed, and mistake the second for freedom. Five traps act on a person directly:
- Hyper-personalized entertainment: games and media generated for one person’s preferences, with no end and no friction.
- Comparison with machines: abandoning a craft because an AI does it better. A person who quits for that reason treats every activity as a competition for output, which is the logic of the job that just ended.
- Worth that depends on usefulness: a belief that turns into despair when the usefulness ends.
- Isolated creation: building worlds, apps, and games that no one else ever uses. Creation is better than consumption, but creation without community can isolate a person as completely as a feed.
- Spiritual bypassing: the psychologist John Welwood’s term for using spiritual ideas to avoid what is difficult, including responsibility for one’s own behavior.[15] “It’s all love” may be true at the deepest level, but people live in a contingent world where actions have consequences, and a person who wants to be among other people has to treat those people well. Neglecting the body and its world, and withdrawing from other people, are both kinds of spiritual bypassing.
6.2 The group
What thriving looks like. Groups are where most of the needs are met, and a post-work civilization could have more of them than any civilization in history. When people have time and can search online for everyone who shares an interest, the cost of organizing falls close to zero. A person with an interest so specific that ten people in a city share it can find those ten people and meet them every week.
Groups need to exist at every size and for every interest a person could have: from families and friendships, through local clubs of five to fifty people, to associations and guilds of thousands, to networks that run leagues and festivals across continents.
The most intimate group is a family, whether biological or chosen. A family meets needs that no club can meet: people who have known you for years, who will care for you when you are ill, and who see you outside any role. Much of the time that families once spent together went to jobs, and after work, families can have that time back. A chosen family, formed among friends who commit to each other the way relatives do, can give the same belonging to people whose biological families cannot.
Good groups share a few features, whatever their interest:
- Rhythm: they meet regularly, at a time members can plan around.
- Shared practice: members do something together, not only talk about it.
- Mixed levels: experienced members teach new ones, so that every member is both a student and, eventually, a teacher.
- Rites: the group marks progress with ceremonies that the community witnesses.
- Witness: members see each other as they are, rather than ranking each other by performance.
- Depth: members talk about what matters to them, honestly and vulnerably, rather than staying on the surface.
- Bodies in a room: at least some of the time, members meet in person.
The oldest name for such a group, when its practice is the search for truth, is satsang: the company of people who are seeking what is true.
Relationships with AI. An AI companion can be better for a person than many human relationships. It is available at any hour, remembers everything a person has said, and can reflect a person’s patterns back to them more clearly than most friends can. Whether a relationship is with a human or an AI matters less than how the relationship affects a person.
Aristotle distinguished three kinds of friendship: friendships of utility, which last as long as each friend is useful; friendships of pleasure, which last as long as each friend is pleasant; and friendships of virtue, in which each friend wants the other to become good.[16] The same test applies to an AI companion. Does it push back when the person is wrong? Does it give honest feedback, even when the feedback is unwelcome? Does it challenge the person at the edge of their ability, or simplify everything? Does it encourage the person toward other people, or replace them? A companion optimized for engagement will agree, flatter, and simplify, because a person who hears agreement returns. That cycle is negative flow in the form of a relationship.
Anyone can start a group. Choose an interest you already have, set a time and a place, invite three people, and do the practice together. Keep the rhythm for a year, and the group will become something its members build their lives around.
The traps. Three traps act at this scale:
- Sycophantic companions: AI companions and people who offer agreement and attention without challenge or honest feedback, and who aim to keep a person returning rather than to help them grow.
- Shallow groups: online groups whose members share posts but rarely speak to each other, and never about anything that matters to the members.
- Ranking: groups organized around who is best, which give recognition to a few and withhold it from everyone else.
6.3 The civilization
A civilization’s governments, companies, and schools set the defaults for everyone who does not choose defaults of their own. A civilization’s institutions can build supports as well as restrict traps.
A culture of given worth. In most cultures, people learn to measure their worth by what they produce and by what others will pay for their output. In a culture of given worth, people learn that every person has worth before they accomplish anything, and that people express their worth through what they accomplish rather than earning it. Parents, schools, and religious communities transmit one culture or the other.
Public places for practice. Parks, libraries, studios, workshops, gyms, community halls, and quiet rooms make positive flow easy to reach for people who cannot build their own. A post-work civilization will need far more of them.
Civic projects. Citizen science, ecological restoration, the preservation of crafts and languages, and the exploration of space are all open to millions of volunteers. When a civilization’s largest projects are open to the public, citizens have shared goals on the largest scale.
Regulation of affordances. Recommendation algorithms are not neutral. They determine what billions of people see, and they are optimized for whatever their operators measure, which is usually time spent. A society that leaves them unregulated has decided, by default, that its citizens’ attention belongs to whoever bids highest for it.
The governing principle is affordance. The psychologist James Gibson coined the term for the actions that an environment makes possible: sitting is an affordance of a chair, and climbing is an affordance of a staircase. Designers later adopted the term for how easy an environment makes each action.[17] A phone on the nightstand makes checking the phone the easiest action on waking. A guitar on a stand is easy to pick up and play, and a guitar in a closet is not. People mostly do what their environment makes easy, so the easier something is to access, the more people form a habit of it. Nothing in this category needs to be banned. Decriminalizing heroin is one policy; handing it out to schoolchildren is another; letting companies advertise it is a third. Each step makes the same substance easier to reach, and each step multiplies the number of addicts. Attention-capturing products follow the same law.
China, whatever its other problems, regulates affordances. Since 2021, Chinese regulators have limited minors’ online gaming to an hour on Friday, Saturday, and Sunday evenings and on public holidays.[18] The same year, the government banned for-profit tutoring in core school subjects, with the stated aims of reducing the financial pressure on families and equalizing students’ chances in education.[19] Those are the right kinds of decisions: watch what a technology does to people, and change its affordances when it harms them.
That kind of regulation requires a competent government. Protective agencies such as the Environmental Protection Agency have real flaws: the agencies often regulate too much of what doesn’t matter and too little of what does. The remedy for an incompetent regulator is a competent one. Dismantling protective agencies because they are flawed leaves a population exposed to every company that profits from harming it.
Education for independent thought. Any institution that changes more slowly than its environment ends up teaching strategies for a world that no longer exists. Universities are the clearest case. For generations, students learned that a degree was the only route to a good job. Meanwhile, universities slowed down and grew more expensive, until a degree could cost a hundred thousand dollars and lead to an entry-level job market with fewer openings every year because of AI. Students still follow that path, because everyone around them does.
Schools should teach how to find meaning, how to think independently, and how to choose a path through a world in which technology changes faster than institutions do. A person who thinks independently can find better strategies than the conventional ones. With Wardley mapping, for example, a person maps each component of an industry by its technological evolution, from a novel invention through custom-built and product stages to a commodity. Components move along that path in predictable ways, which makes it easier to see emerging opportunities before they are obvious.[20] If you go to university because you love learning and want to advance a field, go. If you go only to get a job, you are following a strategy that stopped working years ago.
7. What to do now
The transition is easier for people who start before they have to.
- Locate yourself on the four domains. For each of waking up, cleaning up, growing up, and showing up, write down the practices you have kept in the past year. Most people find one half of the grid nearly empty. Achievers usually find the interior half empty; seekers usually find the exterior half empty. Begin with the empty half, because that half is what you will need first after the job ends.
- Find out where your needs are met. For each of the seven needs of a fulfilled life in section 4.1 (meaning, identity, rhythm, challenge, community, shared goals, and recognition), name what currently meets that need. Mark every source that would disappear with your job. The number of marks indicates how much of your life depends on external structure.
- Cultivate your own direct knowing. Choose practices that develop your own perception, discernment, and judgment, rather than ones in which you hand those capacities to someone else. Teachers can guide you, and traditions are a source of methods, but the knowing has to be yours. Be cautious of any teacher or religious institution that says you cannot know the sacred directly, or that you need their permission to look. A good teacher becomes less necessary to you over time.
- Build flow into something that matters. Choose one activity that builds you, and give it clear rules, clear goals, immediate feedback, and a challenge that rises with your skill.
- Change your own affordances. Make your sources of negative flow harder to reach and your sources of positive flow easier. Remove the apps, keep the instrument on its stand, and let an AI agent filter your feeds.
- Join or found a group. Pick an interest you already have and find the people who share it. If no group exists, start one. An online group whose members only share posts barely counts. What matters is that members interact regularly and deeply, in conversations where people are honest and vulnerable with each other. Many people kept part of themselves hidden at work, because honesty could cost them a livelihood. No livelihood depends on how you appear in a group of friends, so bring your whole self to the group.
- Keep work you love. If you would do your current work even without the pay, you are already practicing karma yoga. Keep doing that work.
8. What remains
A small, disciplined minority will do extraordinary things regardless of what the rest of society does. The measure of a civilization is what happens to everyone else: whether most people make the turn inward, or whether most people fall into negative flow and spend fifteen hours a day on a device, including during meals and conversations. That proportion depends on all three scales, and on how soon the people in a society recognize the problem. If you are building the groups and institutions that will help people through this transition, I want to hear from you.
For all of history, most people spent most of their days on what survival required. The question of what to do with a life, when nothing is required, belonged to monks, aristocrats, and the very old. It is about to belong to everyone.
No one can answer that question for anyone else. Each person answers the question inward first, by discovering that their worth was never earned, and then outward: in a body, among other people, in a world that still has gardens to tend and people to care for after the jobs are gone.
Machines will do the work. What remains was always ours.
References
- Dhaval Dave, Inas Rashad, and Jasmina Spasojevic, “The Effects of Retirement on Physical and Mental Health Outcomes,” Southern Economic Journal 75, no. 2 (2008): 497–523. NBER working paper.
- “Buddha-nature.” Wikipedia.
- Chandogya Upanishad 6.8.7, “tat tvam asi” (“you are that”). Wikipedia.
- Ken Wilber, The Religion of Tomorrow (Shambhala, 2017). Reading Religion review.
- Patanjali, Yoga Sutras 2.29 (the eight limbs) and 2.54 (pratyahara). Wikipedia.
- Centers for Disease Control and Prevention, “About the CDC-Kaiser ACE Study.” CDC.
- Bruce Ecker, Robin Ticic, and Laurel Hulley, Unlocking the Emotional Brain: Eliminating Symptoms at Their Roots Using Memory Reconsolidation (Routledge, 2012).
- Robert Kegan, In Over Our Heads: The Mental Demands of Modern Life (Harvard University Press, 1994). Harvard University Press.
- Bhagavad Gita 2.47 (action without claim on the fruits), 2.58 (the tortoise), and 18.37–39 (the three kinds of happiness). Chapter 2, verse 47; chapter 2, verse 58; chapter 18, verse 37.
- Bernard Suits, The Grasshopper: Games, Life and Utopia (University of Toronto Press, 1978). Broadview Press.
- Arnold van Gennep, The Rites of Passage (1909; University of Chicago Press, 1960). University of Chicago Press.
- John Vervaeke, Awakening from the Meaning Crisis, lecture series (2019). YouTube.
- Victor Turner, The Ritual Process: Structure and Anti-Structure (Aldine, 1969). Routledge.
- Mihaly Csikszentmihalyi, Flow: The Psychology of Optimal Experience (Harper & Row, 1990).
- John Welwood, “Principles of Inner Work: Psychological and Spiritual,” Journal of Transpersonal Psychology 16, no. 1 (1984): 63–73. PDF.
- Aristotle, Nicomachean Ethics, book VIII. MIT Internet Classics Archive.
- James J. Gibson, The Ecological Approach to Visual Perception (Houghton Mifflin, 1979). Routledge.
- NPR, “Kids In China Now Allowed Only 3 Hours Of Video Games On Weekends Only,” August 30, 2021. NPR.
- Reuters, via VOA Learning English, “China Eases Pressure on Private Teaching Companies,” November 12, 2024. VOA.
- Simon Wardley, Wardley Maps (2018). Medium.